– Craft at Nimue, Goddess of the Fae, using: Increase Relic Healing Effectiveness by 50%. Activating a Relic grants HASTE for 25s. Gain 20% Critical Chance and HASTE when within 15m of an entity suffering from a Status Effect. – Gain access to Yaesha – Forgotten Field. – Can be found in any of these three dungeons:Īfter 7s of not being damaged, increases all damage dealt by 15%. When Grey Health Conversion triggers, gain 5x the amount as Mod Power. Increases Grey Health conversion by an additional 100%. – Gain access to Losomn – The Great Hall. Gain 25% increased Damage when suffering from a Status Effect or Blight. Reduces the Damage of Status Effects applied to the wearer by 50%. – Equip the Rusted Navigator’s Pendant before the world boss fight Grants 20 Health, 20 Stamina, and -10 Armor Encumbrance. Increases Melee Damage by 35% and causes all successful Melee Attacks to restore 10 Stamina. – Speak to The Laemir until all dialogue options are exhausted. – Gain access to Yaesha – Forgotten Field. While a SHIELD is active, gain 25% Mod damage and generate 15% additional Mod power.įor every 10% of Health missing (Max 50%), gain a 10% increased Relic Use Speed and a 7% chance not to consume a Relic Charge. Casting a Skill or Mod increases all damage by 20% for 15s. Increases Mod and Skill Cast Speed by 35%. While BULWARK is active, gain 15% to all damage dealt and HASTE. Standing still increases Fire Rate by 20%, Reload Speed by 15%, and reduces Reeoil by 50%. Taking damage from enemies increases all damage dealt by 25% and reduces all incoming damage by 10%. Increases Skill Cooldowns by 50% and reduces Max Power Generation by 15%. Increases Movement Speed by 0.75% and Reduces Stamina Costs of all actions by 0.75% for every 5 points of Armor Encumbrance. Spending at least 30% of a Firearm’s magazine to deal damage increases Melee damage by 10% for 7s. Increases Fire Rate by 15% and Reload Speed by 20%. At full health, the damage is increased by 20%.Ĭollect from Yaesha, The Imperial Gardens’ secret trapdoor Ranged damage Lifesteals 3% of base damage dealt. Gain access to Root Earth (Corrupted Harbor). Increases all damage dealt by 2.5% for 10s after killing an enemy. Stacks 10x. – Craft at Drzyr Replicator using Forged Iron x15 and 1,000 Scrap While a SHIELD is active, gain 10 Critical Chance and 15% to all damage dealt. Increases Status Effect damage by 25%. Applying a damaging Status Effect creates a 5m Explosion for 20% of the Status Effect’s full damage. Final Relic Charge is not consumed on use, but the effect cannot be triggered again for 60s. When below 50% health, the chance to consume Relic on use is reduced by 35%. – Craft at Drzyr Replicator using Iron x15 and 1,000 Scrap Increases ACID damage by 20% and CORROSIVE damage by 50%. While Grey Health is present, gain 15% to all damage dealt, 10% damage reduction, and 1 additional hit before Grey Health is removed. For every missing 10% of Max Health, gain 3%-15% Ranged Damage and 4%-20% Melee Damage. Increase Fire Rate by 10% and Melee Attack Speed by 15%. While a Shield is active, gain 20% damage and 1.5% of base dealt as Lifesteal. Obtain from the Timeless Horizon in N’Erud. Explosions apply 405 BURNING damage over 5s. When Health is full, gain 25% Melee Damage. For each 25% missing Health, gain 1.5% additional Melee Lifesteal. Melee hits gain 1.5% base damage dealt as Lifesteal. – Complete Root Earth in Hardcore mode (Choose any Difficulty) Gain 7.5% to all damage dealt, 3% Movement Speed, and 5% more Damage taken for each piece of unequipped armor. Increases Weak Spot damage by 50% for 10s after killing an enemy. Relic use cleanses Elemental Status effects and grants 15% of wearers’ Max Health to all allies within 7m when cleansed.Īcquire as a random drop in a secret passage in Losomn’s Cotton’s Kiln and Butcher’s Quarter. Reduces Duration of Elemental Status Effects against wearer by 50%. Increases all damage dealt to targets suffering from a Status Effect by 20%. Increases Critical Chance by 15% and Critical Damage by 25% for 15s after striking the enemy with a Charged Melee Attack. Increases Stamina Regeneration by 25 and reduces Stamina cost by 50%. Consuming a Relic doubles the bonus for 15s. Crit Chance is increased by 15% when attacking a BLEEDING enemy, and Crit Damage is increased by 30%.
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